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Tetrahedrals

Some prototypes I put together for seamless spline offset loops, tetrahedral voronoi structures with fine parametric control, and one great new learning step for me was the parametric keyframe animation offsetting based on fragment piece in a loop. Basically im able to do a custom animation and have the timeline offset and wrap around within a specific loop period which allows for some complex loop animations.
Everything was created in Houdini and rendered with solaris / karma XPU using Gridmarkets online render farm. Some local renders too, with karma xpu and denoiser its quite quick to prototype. I rendered EXR and composited the output in davinci resolve.